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Shadowheart

https://www.instagram.com/blu1304/

Hi everyone! 
I’m thrilled to share my take on a realistic version of Shadowheart from the incredible Baldur’s Gate 3. My main inspiration for this portrait was Jennifer English. 
This has been a huge project for me: I’ve been diving deep into Unreal Engine 5, and Houdini. There’s still so much to learn, but for now, I’m excited to share the results of my work using Houdini and Arnold. I will leave here a few my early UE5 W.I.P.s as well. 


This project was a collaboration with Symbiote Skin. The Symbiote team provided enhanced displacement details and utility maps for this project.


Final renders are done with Arnold and Houdini and there are a few W.I.P.s in UE5.
I used ZBrush for sculpting. Grooming was done with Houdini and GroomBear, ZWrap was used for Details transfer and topology wrapping, I did clothes in Marvelous Designer and textures in Mari and Substance Painter.

Houdini & Arnold

W.I.P. One of my first iterations of Shadowheart in UE5

W.I.P. Unreal Engine 5 Test and comparison with the game model

W.I.P. Unreal Engine 5 Test

Guides Concept

Guides Concept

Houdini Viewport

Houdini Viewport

Houdini Guides Preview

Houdini Hairgen Preview

Custom Mascara Generator

My Custom Braid Generator

My Custom Braid Generator

Marvelous Designer Preview

Pattern

Pattern

W.I.P. Substance Painter

W.I.P. Clothes

Custom Tearline Generator

W.I.P. Likeness Sculpting and Comparison with the Game Version

References Part 1

References Part 1

References Part 2

References Part 2