https://www.instagram.com/blu1304/
Hi everyone! I’m thrilled to share my take on a realistic version of Shadowheart from the incredible Baldur’s Gate 3. My main inspiration for this portrait was Jennifer English. This has been a huge project for me: I’ve been diving deep into Unreal Engine 5, and Houdini. There’s still so much to learn, but for now, I’m excited to share the results of my work using Houdini and Arnold. I will leave here a few my early UE5 W.I.P.s as well.
This project was a collaboration with Symbiote Skin. The Symbiote team provided enhanced displacement details and utility maps for this project.
Final renders are done with Arnold and Houdini and there are a few W.I.P.s in UE5. I used ZBrush for sculpting. Grooming was done with Houdini and GroomBear, ZWrap was used for Details transfer and topology wrapping, I did clothes in Marvelous Designer and textures in Mari and Substance Painter.
Houdini & Arnold
W.I.P. One of my first iterations of Shadowheart in UE5
W.I.P. Unreal Engine 5 Test and comparison with the game model
W.I.P. Unreal Engine 5 Test
Houdini Guides Preview
Houdini Hairgen Preview
Custom Mascara Generator
My Custom Braid Generator
My Custom Braid Generator
Marvelous Designer Preview
W.I.P. Substance Painter
W.I.P. Clothes
Custom Tearline Generator
W.I.P. Likeness Sculpting and Comparison with the Game Version